Travelling At Night Locations beyond the Introduction
What Weather Factory promises after Mimata
The demo is a deep first slice—Antibes and Sanitarium Aujourd’hui—ending when you board toward Mimata. The full game promises more than a dozen fleshed locations across alternate 1948 Europe. This page catalogues publicly named horizons without inventing a fake atlas.
Mimata — the seam
Mimata is the departure beat, not a second demo city. Treat it as the hinge between Introduction literacy and pilgrimage. Details deepen at full release—Demo status.
Hush House, Brancrug
Weather Factory name-drops the arcadian calm of Hush House in Brancrug—a gift to Book of Hours veterans and a readable library-calm contrast for newcomers. Expect Footnote and craft rhymes, not a combat dungeon.
Eastern ice and altered cities
Marketing language includes abattoir-ice eastern routes (east Berlin fantasies appear in studio posts), lignified cityscapes, hive-cities, Alpine castles, and an Incorporate-built bridge over the Channel. Read these as tone beacons. Exact visit order is full-game content.
Amber and Mahaggony cues
Trailer cutaways tease amber-cloaked places such as Mahaggony—atmosphere you have not walked in the demo. Pair with the WORMS trailer for mood.
Rosa Mundi between stops
The occult circus Rosa Mundi is the travelling base stitching cities together. Locations are classrooms; the circus is the hallway.
Antibes remains canon
When regional leaves arrive, Antibes pages stay Introduction reference—Map locations. Do not discard demo notes; reuse the landmark journal template.
How to prepare now
- Finish verb literacy in Antibes.
- Learn institutional weather via Factions.
- Keep Passion coherent for multi-ending motives.
- Wishlist via Platforms.
Editorial rule
Only public developer/press names appear here. Fan map leaks stay off this wiki until Weather Factory charts them.
How to read a horizon list
This is not a walkthrough spoiler map. It is a promise board from Weather Factory posts and trailers. Visit order, quest graphs, and secret lanes arrive with the full game. Use Antibes journal templates so new cities plug into habits you already own—Map locations.
Hush House expectations
Expect library calm, Footnote rhymes, craft-friendly thin places, and Book of Hours nostalgia without requiring that game. Combat dungeons are the wrong mental model—Systems.
Cold War infrastructure as places
Incorporate bridges, Ministry shadows, lignified streets, hive-cities, Alpine castles—these are faction geography made walkable—Factions. Trace and Dignity lessons from Antibes sanitarium scale up.
Amber cutaways
Mahaggony and amber-cloaked glimpses in trailers are mood, not demo destinations. Pair with Worms for atmosphere while you finish Introduction verbs.
Rosa Mundi stitching
Between named cities, the occult circus is the hallway—Rosa Mundi. Pack outfit Aspects and Passion coherence before you dream of packing trunks.
Demo players’ homework
- Complete verb checklist—Complete demo.
- Run Career two.
- Wishlist—Platforms.
- Keep Antibes notes short and reusable.
When regional wiki leaves arrive, they will reference this horizon list rather than erase it.
Journal template for future cities
For each new location later, reuse Antibes columns: purpose, Career bias, meter risk, craft potential, NPC anchors, faction weather. Example—Hush House: library calm, Writer/Exorcist bias, low Trace indoors, high Footnote potential, Book of Hours rhymes, quieter Incorporate pressure. Filling templates beats screenshot hoarding.
Night travel as theme
The title promises travelling at night. Timetable systems may deepen later; thematic night trains already sit in marketing. Do not demand a metro map from the demo zip. Demand literacy, then wishlist—Download the demo, Demo impressions.
Frequently Asked Questions
Quick answers drawn from the demo and official notes.
Can I visit Hush House in the demo?
No. Demo geography is Antibes/Sanitarium through the Mimata seam.
How many locations are confirmed?
Studio language says more than a dozen fully fleshed locations in the full game.
Is travel always at night?
Night travel is thematic; exact timetable systems deepen later.
Will this page replace the Antibes map?
No. It sits beside Antibes as the post-Introduction horizon list.